Creative Arts & Design

B. Des Game Art & Design

Design immersive game environments, characters, and assets.

Duration
4 Years
Eligibility
10+2 in any stream; portfolio and / or design aptitude assessment

About the B. Des Game Art & Design programme

A game art degree built around the production pipeline an actual studio uses: concept, modelling, texturing, rigging, lighting, and integration into a live engine. You work in Blender and Maya and ship into Unreal and Unity, so the work you make is playable rather than only renderable. Final-year students produce a portfolio piece built to the standards a studio art test expects.

Why study B. Des Game Art & Design at TIU

Full art pipeline, engine to engine

Concept through to in-engine asset, so you understand where your work goes and why it breaks.

Studio-standard portfolio

Final-year work is built to the specification of a studio art test, not a college submission.

Technical art included

Topology, UVs, LODs and performance budgets are taught properly — the constraints that separate hireable game art from pretty renders.

Team production project

A cross-disciplinary team project with game development students, run like a small production.

What you study, year by year

Year 1— Art foundation
Drawing & AnatomyColour & LightDesign FundamentalsDigital PaintingIntroduction to 3DGame Studies
Year 2— Asset creation
3D Modelling (Hard Surface & Organic)Sculpting with ZBrushUV Mapping & TexturingConcept ArtCharacter DesignEnvironment Design
Year 3— Production pipeline
Rigging & AnimationPBR Texturing & SubstanceLighting & RenderingUnreal Engine Art PipelineTechnical Art & OptimisationLevel Art
Year 4— Specialisation and degree project
Advanced Character or Environment SpecialisationTeam Production ProjectStudio InternshipPortfolio & Degree Project

Indicative structure. Module sequencing may vary by batch and regulatory guidelines.

Tools and platforms

What you'll work with
BlenderAutodesk MayaZBrushSubstance PainterUnreal EngineUnityAdobe Photoshop

Who this programme suits

  • Students who want to make the art that goes into games
  • Anyone aiming at 3D modelling, concept art or environment art roles
  • Students willing to build a serious portfolio over four years

Where this degree takes you

Roles graduates target
Game Artist3D ModelerConcept ArtistEnvironment Designer
Industries that hire
Game studiosAnimation and VFXAdvertising and CGIVirtual productionFreelance and outsourcing studios

B. Des Game Art & Design: common questions

Game Art is the visual side: modelling, texturing, environments, characters. Game Development is the engineering side: gameplay code, systems, engine work. Students from both meet on the team production project.

Admissions for 2026 are open

Talk to the admissions team about eligibility, scholarships, and the application timeline for B. Des Game Art & Design.

Start Your Application