B.Sc (H) in Game Development
Learn game programming and development using industry-standard engines.
About the B.Sc (H) in Game Development programme
The engineering side of games, delivered with Seamedu. You learn C# and C++, the mathematics games actually need, and the systems that make a game work — physics, AI, networking, optimisation. Every year ends with a shipped build, and the final year runs a team production with game art students, mirroring how studios are structured.
Why study B.Sc (H) in Game Development at TIU
Each year ends with a playable build, so you accumulate four projects rather than one rushed final submission.
Vectors, matrices and quaternions taught against the movement and camera problems that need them.
The final-year project pairs developers with game art students, run like a small studio.
Unity with C# and Unreal with C++ and Blueprints, so you are not locked to one pipeline.
What you study, year by year
Indicative structure. Module sequencing may vary by batch and regulatory guidelines.
Tools and platforms
Who this programme suits
- Students who want to build games as engineers
- Anyone targeting gameplay, engine or tools programming roles
- Students who like both code and creative problem-solving
Where this degree takes you
B.Sc (H) in Game Development: common questions
No. C# is taught from scratch in year one, though comfort with mathematics helps considerably.
Development is code — gameplay systems, physics, AI, networking. Art is visual — modelling, texturing, environments. Students from both work together on the final-year production.
Yes. The engine, graphics and simulation skills transfer to AR/VR, simulation, visualisation and training software.
Shipped projects and a portfolio of playable builds — which is why the programme requires one every year.
Admissions for 2026 are open
Talk to the admissions team about eligibility, scholarships, and the application timeline for B.Sc (H) in Game Development.
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